Metal Gear Solid Peace Walker | 
| From: Konami
List Price: $39.99 Buy New: $27.98 as of 9/5/2010 16:05 EDT details You Save: $12.01 (30%)
New (35) Used (5) Collectible (4) from $24.49
Seller: JunkieMart Rating: 31 reviews
Platform: Sony PSP Genre: strategy_games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: Sony PSP Shipping Weight (lbs): 0.2 Dimensions (in): 7 x 4.2 x 0.6 Multi-Cartridge Multiplayer Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: 26056 Model: 26056 UPC: 083717260561 EAN: 0083717260561
Publication Date: May 31, 2010 Availability: Usually ships in 1-2 business days
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| Features:
| Replaying missions in Peace Walker earns players new stuff and experiences for Snake that can potentially change your experience. Also includes in-game sound synthesis technology will allow players to create songs / voices within the game. | | A true continuation of the franchise that started the stealth action genre, Peace Walker is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself. | | Peace Walker may become arguably the deepest PSP game to be released as Kojima Productions anticipates an unrivaled experience on PSP. | | Tactical Stealth Action will be the core within an open-world design while the story evolves thru Ashley Wood artwork (a staple for the MGS franchise). | | 4 player Co-Op (a first for any Metal Gear Solid game) offering all-new Co-op Ring and "Snake Formation." Allows for sharing of items, equipment, and health and lets one player take the lead so the others can focus on defense. |
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Product Description MGS Peace Walker PSP
Amazon.com Product Description
Metal Gear Solid Peace Walker is a stealth-action game set between the events of Metal Gear Solid Portable Ops and the original Metal Gear game. Revolving around the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of "Big Boss" in the days following the Cuban Missile Crisis through a deep single player story mode, featuring a new control system and missions offering extensive replay value, as well as extensive and engaging co-op multiplayer options.  The legend of "Big Boss" continues. View larger. |  2 and 4-player multiplayer co-op. View larger. |  Challenging missions & boss battles. View larger. |  New controls & lush environments. View larger. | Story Stories tell of a legendary soldier who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970’s. Big Boss had stationed his "Soldiers Without Borders" in Colombia, South America, where he was approached by visitors from Costa Rica, a "nation without a military." In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the "Soldiers Without Borders" move into action. In time, they would be known as the founders of "Outer Heaven." Forge a new path and live the legend with Metal Gear Solid Peace Walker, the first official Hideo Kojima game on the PSP system. Mission-based Gameplay Metal Gear Solid Peace Walker is a tactical-stealth-action game based around mission based gameplay. Play in single player mode begins with a tutorial in which players square off against Snake himself which serves as a way to familiarize themselves with a control scheme that provides changes as well as improvements over those featured in earlier MGS titles for PSP. These cover both weapons and hand-to-hand combat. In addition, players also gain experience using the controls to chain together moves for maximum impact. Once through with the tutorial players embark on a series of missions, the replaying of which offers new enemy actions, as well as the possibility of new devices and tools. During combat players are able to target specific areas of an enemy's body and performance during each mission is ranked according to elapsed time, number of kills and other criteria. 4-player Co-op Multiplayer Along with a deep single player mode Metal Gear Solid Peace Walker contains exceptional multiplayer co-op functionality. Co-op action is facilitated via the PSP's local wireless ad-hoc connection and features different types of missions. Missions more dependent on stealth are limited to two-player games, while others--for example, boss battles--are meant for games of up to four players. Players have their choice of different versions of Snake. These not only possess differing appearance, but more importantly, differing strengths. During co-op play players can pull resources by staying within a minimal distance from each other This link is indicated by circles emanating around them. While maintaining this connection resources can be shared, including weapons, supplies and and overall health, indicated by a shared health bar. Players are able to view partner's inventory at a touch of the PSP's left or right face buttons, and when need be can resuscitate a fallen companion. When linked players can also move in unison by virtually tapping your partner's shoulder with a touch of the D-pad and then making your move. Key Game Features - The Latest Title in the Metal Gear Solid Series - A true continuation of the ever-evolving franchise that stood the test of time and started the stealth action genre, Peace Walker is the first title on the PSP system in which mastermind Hideo Kojima has fully taken up the reigns to direct, write, and design the game himself.
- Extensive Content - Arguably one of the deepest PSP games to be released as Kojima Productions pushes the boundaries of the platform to new levels while blending various game styles together in ways that will captivate and engross both veterans and newcomers to Metal Gear.
- Proven Gameplay, Story, and More - Fans of the series will enjoy the exhilaration of familiar stealth elements of previous MGS titles and will also be enticed by the new gameplay features making their debut in Peace Walker. Those expecting a typical stealth game will be blown away by the Peace Walker experience. This game is a blend of action RPG elements, RTS elements for a PSP experience like none other. Staying true to Metal Gear form, the entire game experience is woven together by a gripping story which unfolds through the artwork of Yoji Shinkawa and acclaimed comic book artist, Ashley Wood.
- Unique Online Multiplayer Support - Peace Walker provides up to 4-player co-op gameplay, which is a revolutionary first for the series that introduces the all-new Co-op Ring and "Snake Formation." The Co-op Ring allows gamers to interact and build their camaraderie through the sharing of items, equipment, and life gauges during the heat of battle, while the "Snake Formation" lets one player take the lead so the others can focus on defense.
- Massive Replay Value - Replaying missions in Peace Walker earns players new stuff and experiences for Snake that can potentially change your experience.
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Showing reviews 1-5 of 31
Metal Gear Solid 5 June 9, 2010 Wesley Jacobs 24 out of 29 found this review helpful
If this game was called Metal Gear Solid 5: Peace Walker, I would not hesitate to call it that. This game is astounding. It's a technical marvel. A feat on portable platforms. There was not a single time where I said I wanted this game to be on a console. In fact, if this was on a console and cost $60, I would buy it in a heartbeat. From the gameplay, to the graphics, to the sound, to the length of the story, this is a huge console adventure, right in the palm of your hand. It's absolutely amazing that so much could be crammed into a little disc. I still can't get over it.
Unlike Portable Ops, the controls did not hinder the gameplay. Apparently, the developers learned from their mistake and made the controls work. Not once did I wish for a second analog stick. It works. It's Metal Gear Solid on a handheld. No exceptions. Do you remember the ability to recruit soldiers and use them in Portable OPs? Well, that's now more streamlined, it's improved, and overall more enjoyable. Knock out a soldier, hook a Fulton Recovery System balloon onto him, and continue your mission. No more dragging across the map anymore. Just pop on on there and continue your mission. When you go back to your Mother Base (GEE I WONDER IF THIS COULD BE THE START OF OUTER HEAVEN) you can put them in different units (such as combat and engineering) to have them do missions or build weapons or do other things of great wonder. However, you mainly want to build up your engineering (called R&D) sections. This is highly improved, because instead of getting random weapons ever so often like in Portable Ops, you choose which weapons to develop, and you can upgrade them. You can even upgrade your items, like your sonar system and Fulton Recovery System. It's awesome, useful, and you actually want to spend the time to upgrade it. And not only do you have this wildly improved Portable Ops system, but you have the main story missions, which are on-par with the likes of any of the console predecessors, and you have side-missions as well, which you can complete at any time. Let's just say this game will last for a long, long time.
The graphics are without a doubt amazing. I honestly kept forgetting I was playing a handheld. There is a ruddy texture or two, but let's cut the PSP some slack, eh? The graphic novel cutscenes are not only well done, but they fit the game. They don't feel out of place. Also, there are quicktime events inside the graphic novel cutscenes, which are beautifully animated. Also, did I mention the quicktime events don't suck?They're (shock and awe) fairly exciting, and do not seem forced at all.
The sound is also wonderfully done. Usually, I hardly ever pay attention to the sound when playing handhelds, because it usually ranges from 'alright' to 'mediocre'. Or maybe I don't even notice it at all. Well, I did this time. Do yourself a favor, play this with headphones. You won't regret it.
Storyline is your typical Metal Gear Solid fare: unmanned robots, nuclear weapons, Snake grunting in agreement, remembering the basics of CQC, etc. For those of you who have played Metal Gear Solid from the beginning will enjoy many plot points that tie in various people and objects from different games. Overall, very enjoyable, but I presume many will prefer the story lines from the console brethren.
I have only one gripe with this game: co-op. Now, usually, I would be extremely happy with having co-op for the game, but the developers put so much emphasis on co-op that some missions nearly require it, even if they don't say so. This can lead to frustration, but it is not impossible. Prepare for some difficult times, but most of the time, you will be having a blast.
Buy this game. It's only $40. $40 for one of the best video games you can get your hands on. Do it.
OUTER HEAVEN, built in a day. July 3, 2010 Oliver Leland (Bolton, MA United States) 6 out of 6 found this review helpful
The stealth genre is an odd duck, as it is too slow paced to appeal to most action fans and too linear to appeal to most WRPG fans. There's only 3 or 4 major stealth franchises, which stop by every other year to remind us that the genre still thrives despite its niche appeal. We here in Massachusetts we have our local-favorite, the THIEF series, whose fantasy-based stealth sets it apart from fellow genre entries, and Canada brought us SPLINTER CELL, marked by the militarist protagonist Sam Fisher. Both are terrific series, but neither invoke the near-universal appeal of Japan's METAL GEAR saga, which has been re-birthing itself again and again since its debut on the MSX over 20 years ago.
Though I make an effort to remain objective, I can't seem to control myself around METAL GEAR. There's something about the series' unique combination of over-the-top political sci-fi, pitch-perfect stealth, and quirky comedy that just keeps tugging at my heartstrings (and my limited finances). I was young when I picked up METAL GEAR SOLID 2, and it was love at first sneak. I've been following the series ever since, picking up every damned release and re-release like Gibson to Salinger in "Conspiracy Theory". It is, in my opinion, the fillet of the genre.
And, with one notable exception (where my GHOST BABEL fans at?), the series' quality has floundered on the handheld. Desperate to adapt to the PSP's limitations, entries like AC!D and PORTABLE OPS did their best to shrink SOLID's pedigree to pocket-size through heavy redesign. Though the result was usually overall good, these games weren't fit to wipe the shoes of the canon console entries. Enter METAL GEAR SOLID PEACE WALKER.
PEACE WALKER succeeds not only as a canon entry to the saga's lore, but as the best of sequels do: by completely reworking the franchise. The sneaking mechanic - the true heart of the game - is largely unchanged (but say goodbye to "crawl"), though just about everything else has been tuned to fit portable gaming. Rather than having a continuous narrative, gameplay is broken up into chapters which are then broken up into missions. Missions vary in length - usually the side missions take about 5 minutes, while story entries can take upwards of a half hour. Almost every one of these missions can be played either by yourself or with up to 3 friends. I haven't touched AD-HOC multiplayer, but it's quite clear that certain missions have been programmed with multiplayer in mind. The boss fights in particular are absolutely brutal. Much like my experience with MONSTER HUNTER, taking down these mammoth mechanical beasts took me many attempts, each swing taking around 20 minutes. It can be pretty frustrating; the boss battles are an impressive spectacle, and yet still the low-point of the game. Outside of the missions, there's a lot of micro-management to do. As Big Boss, you are charged with running MSF, and from forming and sending out small strike squads to managing your food supply, constructing your army is a significant portion of PEACE WALKER's gameplay offerings. Much like GRAND THEFT AUTO: CHINATOWN WARS' drug-running feature, managing MSF is tremendously satisfying and productive while lending itself to short-bursts of portable gaming.
I'd be happy to yammer on about how this is the best game on the PSP, the best METAL GEAR game since SNAKE EATER, and a serious candidate for GOTY, but I'd hate to risk credibility with hyperbole. Gaming-on-the-go can be a trying experience, but with PEACE WALKER, you're in good hands.
Hideo Kojima Hits The Sweet Spot June 9, 2010 Elias L. Blondeau (The Big ATL (Atlanta)) 12 out of 15 found this review helpful
"Metal Gear Solid: Peace Walker" may very well be the best handheld video game I've played in my life. After ten
straight hours of complete immersion in Hideo Kojima's world of sci-fi political espionage, there is nothing that
can convince me any other game on a handheld system has presented such an epic scope, heart-wrenching story and
tight gameplay as the latest entry in the venerable "Metal Gear" franchise.
Taking place a decade after "MGS 3: Snake Eater", "Peace Walker" finds Snake, aka "Big Boss", a shell of his former
self. Sure, he's still strong, deadly and ruthless, but he's an emotional trainwreck after being forced to kill
the woman whom he loved and was trained by. Ten years still can't wipe away the pain he feels, and even distracting
himself with the private mercenary organization he's founded can't make him forget. But one fateful day, a mysterious
man and young girl come forth with a mission that involves restoring peace to Cuba. Snake initially refuses, but
when the man presents an audio tape which suggests that the woman he thought dead to still be living, he rushes headlong
into the mission, unaware of the consequences which await him. On the surface, it may seem like a simple "stop the
bad guys from nuking the world" type of plot, but fans of the series will realize that it's much more; this game is
a spiritual journey for our tortured protagonist, filled with twists and turns every step of the way.
The gameplay has gotten an overhaul from previous PSP entries of MGS, and I have to admit: it's really for the better.
Close-quarters combat (CQC) has been streamlined and assigned to one button, making it incredibly easy to dispatch
whole mobs of foes with nothing more than your fists and a quick trigger finger. Also more simple this time around
is the gunplay; no longer do you have to stand in an awkward position to get off a good shot on your enemies. Kojima
took the fast-paced gun battles of "MGS 4: Guns of the Patriots" and put them onto the PSP with no complications
whatsoever, and without anything being lost in the process.
Speaking of "MGS 4", the very thing I liked about that entry in the series is prevalent in this one as well: options.
You don't HAVE to stealthily dispatch hostiles; you can walk in with guns a'blazing, and easily get through each
section, and vice versa. There is no wrong way to play "Peace Walker", in the sense that how it's played is
completely dependent on your own playing style. I prefer the "sneak in undetected" approach, but my friend operates
by the "might makes right" strategy. We both get through each level with our respective plans, albeit with some
complications exclusive to those plans (sneaking around often involves hiding in awkward places that you can
easily get trapped in if detected; taking the forceful approach can often leave room for unseen enemies to sneak up from
behind and take you out without any warning.) But that's the beauty of this game, really: learning from your mistakes,
taking what you've learned and then applying it to the next level. Very few games have rules that are as broadly-defined
as these.
Another key strategy that will differ from player to player is the vast recruitment system. Much less convoluted than
the previous PSP entries, getting soldiers on your side is as simple as knocking them out, then strapping a
balloon harness (yes, a balloon harness) on them to be sent straight to your Mother Base, which is incidentally a
prototype for the pivotal Outer Heaven base seen later in the series. The soldiers can then be assigned to their
respective units, such as Combat or R&D, or even Mess Hall. As the game progresses, the more soldiers you have,
the more weapons and resources you'll gain. You can even play side-missions with your recruits to unlock more
weapons to aid Snake in the main story missions. Catching and training new blood adds an addictive "Pokemon"-like
aspect to "Peace Walker", one which I found myself spending a vast amount of time with.
Now, on to minor matters (sort of): graphics and sound. And folks, these are just two more of this game's good points.
How the developers got a game this beautiful and rich in detail to fit onto a UMD, I'll never know. I won't question
their magic, though, because I'm just too blown away to even consider doing anything of the sort. The quality
and effort bleeds from each micro-pixel, putting other PSP graphics darlings such as "God of War: Chains of
Olympus" to shame. Not a single time did I feel the game was constricted because of the PSP's graphical limitations.
Kojima Productions has created the single most immersing world ever rendered on a handheld.
The music is great (as per usual for the series), and the voice acting, featuring the likes of Steve Blum and Tara
Strong, is absolutely phenomenal (again, as per usual for the series). Sound effects are also great, complimenting
the graphics to form the aforementioned immersing world. After playing this game for a few hours, it's hard
to go outside and not think of the game. It's that mind-altering.
In the end, there is no reason any PSP owner shouldn't own this, unless of course you haven't played any previous
entries in the series. In that case, go back and play "MGS 3: Snake Eater" before playing. But for veterans of the
series, buy this without delay. As a longtime fan, I can firmly say this may be one of the franchise's high points,
easily topping "Snake Eater", which was previously my favorite entry until this came along. It's also the
largest in terms of content and replay value. All subsequent entries will be greatly affected by "Peace Walker", and
thus you owe it to yourself to play it.
Then again, I won't be surprised if all PSP games are greatly affected by "Metal Gear Solid: Peace Walker." It reminds
me of how good the PSP can be, to be sure, but more importantly: it reminds me of just how good a video game can
truly be.
Story: A+ (Jaw-dropping, tearjerking, and pulsepounding; there's never a dull moment.)
Gameplay: A+ (As tight as the series has ever been; nothing is lost on the PSP.)
Graphics: A+ (The very best the system has to offer.)
Sound: A+ (Great music, great voice acting... Just great in general.)
Overall: A+ (One of the rare examples of a perfect game; Easily the best I've played all year.)
NOTE: I apologize for not being able to review the multiplayer; my friend lives in another state,
and this game only supports local Ad-Hoc play. I have no other PSP-owning friends (they all have
DS's, which I have one of as well), and thus can't give a review on the multiplayer. Again,
I apologize.
Hideo Kojima is a MASTER GAME DESIGNER July 8, 2010 Renato Iacopini 3 out of 3 found this review helpful
I have always loved the metal gear solid universe. I have immense respect for Mr Kojima out of all the game designers directors producers he is on top of the list he really shows that he care's for his game there's so much quality that all game developers should look at him for inspiration i did have my reservations about this one even thou i really loved the story of portable ops the gameplay i must admit just felt crap there was for me at least to much compromise with the control that it felt awkward! But Hideo has mastered the controls in this game by adding all the best bits from all the previous installments. Storyline wise it's just as good as the rest very engaging and big boss is always a pleasure to play his such a badass overall this game is a must have for any fans of the series
An amazing technical achievement with some considerable spikes in difficulty. August 13, 2010 L. Soto (New Jersey, USA) 2 out of 2 found this review helpful
Ever since the original Metal Gear Solid was released on the PS1, the series has been an example of how to combine great gameplay with amazing presentation. Peace Walker, the latest installment in the series continues that tradition and proves that a portable game can be just as good as any major console release.
The first thing about Peace Walker that is worth mentioning is the storyline. Peace Walker takes place directly after the events of Metal Gear Solid 3 Snake Eater and Portable Ops. Knowledge in the plot of those two games helps in your enjoyment of Peace Walker, but surprisingly this is easily the most accessible story in the Metal Gear Solid Series. Without spoiling anything, you can still expect all the political drama, twist and turns, and over the top characters the series is known for, but within a more centered and focused story. This is especially good for those people who in the past have found the plot in this series difficult to get into. With Peace Walker it really feels like veterans of the series as well as newcomers can enjoy the game on an equal level.
The technical presentation for Peace Walker is also amazing. The graphics are almost on par with those found on the PS2 installments of the series. However, what will really impress you is the games sound. Both the music and the voice acting is stellar, not to mention the sound effects for all the weapons you use throughout the game. The games technical aspects don't just impress during gameplay but also during cutscenes, especially the graphic novel like cutscenes. This really is the type of game you want to play with a great pair of headphones so you can really immerse yourself in the experience, and truly appreciate the effort that was put into the games sound and presentation.
In terms of gameplay, I don't know where to start as Peace Walker easily has the most gameplay/features of any Metal Gear Solid game released thus far. For those primarily interested in Peace Walkers story, you have the Main Ops which consists of five chapters and 33 missions. The Main Ops missions will remind you of those found in Metal Gear Solid Portable Ops, short but fun stealth levels that work extremely well on a portable system. Occasionally you will play some missions that end up being a little longer than others, perhaps making them harder to play in short bursts, but these are only a handful of the 33 missions so they don't really hurt the game.
Peace Walker also contains Extra Ops missions which use locations or levels from the Main Ops portion of the game while giving you new objectives to complete. These objectives include placing explosives on marked locations, rescuing soldiers, clearing levels without being detected, and so on. There are a total of 128 Extra Ops missions, all of which are separate from the games main story. These Extra Ops missions are completely optional, but are worth playing for the purpose of finding documents for creating new weapons and recruiting more soldiers.
Recruiting soldiers itself is a major part of Peace Walker. When you knockout enemies during missions, you can recover them using a balloon recovery system (Fulton Recovery) that sends them instantly to your base of operations within the game, Mother Base. Once you return to Mother Base you can place your new recruits within 5 different units. These units include: Combat, R&D Team, Mess Hall Team, Medical Team, and Intel Team. Where you place your soldiers matters as it has an impact on which weapons and items you can create and when you can create them, among other things. This aspect of the game, recruiting soldiers, is easily the biggest part of Peace Walker. Currently, I have invested about 50 hours worth of playtime into Peace Walker and have not maxed out the levels of my units yet. Trust me when I say that this is a fun, addictive, and time consuming aspect of the game.
A new feature to the series introduced in Peace Walker is being able to put together your own Metal Gear, Metal Gear ZEKE. As you defeat certain bosses during the game, you will be able to take parts from these defeated enemies to put together ZEKE. Once completed you can send ZEKE out on Outer Ops missions, which is yet another feature of Peace Walker. Like I said earlier, this game has the most features of any installment of the Metal Gear Solid series, probably too many to cover in one review.
However, despite all the great things about Peace Walker, it still has a few problems. For one, the difficulty during boss battles can get pretty high and at times frustrating. This is partly due to a lot of these bosses being protected by a squad of soldiers. Basically you end having to fight a very powerful boss and a group of soldiers protecting said boss, which can be especially challenging if you don't currently have the appropriate items and weapons. These spikes in difficulty can be alleviated by taking on the bosses with a friend (up to 4 players can take on a boss), but there is no getting around how difficult they can be while playing on your own. Occasionally, even one on one boss encounters can be far too challenging for their own good.
Another problem with Peace Walker is the controls. Now I agree with most people who feel this is a problem of the PSP as a system, with its lack of a second analog stick. However this does have an impact on how the game is played, and many players have had a problem enjoying Peace Walker because of the controls. Personally, it took me about an hour or two and I got use to the lack of a second analog stick. My suggestion is trying all three control layouts until you find the one that works for you. Some may never feel completely comfortable with the controls, but with some time and patience you learn to adjust to them.
Despite these small problems, Peace Walker is an amazing portable game. In all honesty it is as good as any of the console Metal Gear Solid games that have come before it. If your able to play the boss fights with a group of friends and have no issues with the games controls, then this is definitely a 5 star game. Regardless of the situation, if you have a PSP, this is a game you should own.
Showing reviews 1-5 of 31
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